Release notes
New equipment, repaired systems, and the occasional lesson learned the hard way.
Version 0.0.12
- Changed satiety drain to use configurable per-action rates, with slow Idle/Rest, normal movement, strenuous Scavenge/gathering/combat/fleeing, and no consumption in Camp or paused offline progress.
- Added a non-blocking post-fight XP and loot popup with standard item tooltips that auto-closes after five seconds unless the player interacts with it or the action bar.
Version 0.0.11
- Added configurable hunger with four gameplay states, food consumables and Camp cooking, starvation pressure, and percentage bars in the character UI.
- Added 1-point Nopal Paddles to Dizzy Dunes cactus tiles and five-paddle, 10-point Campfire Nopales cooking with dedicated inventory and map artwork.
Version 0.0.4
- Fixed dodge probability handling to use the documented `0..1` scale.
- Fixed map initialization and replacement to reject cross-collection dimension drift.